
#ifndef _TYPEDEFS_H_
#define _TYPEDEFS_H_

#include "geomTypes.h"
#include <vector>

using namespace std;

typedef float                    Number; // the number type
typedef Point<3, Number>         Point3; // a 3D point
typedef Vector<3, Number>        Vector3; // a 3D point

#include "inverse.h"
typedef MatrixT<Number>          Matrix;

#endif
